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Link_JediMaster started the Borderlands game page
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Link_JediMaster loves Borderlands
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Link_JediMaster started the Fairy Tale Fights game page
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Link_JediMaster loves Fairy Tale Fights
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Matt uploaded 1 image to the group 2014-Apr-12
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Alex started the Tales of Symphonia Chronicles game page
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Alex started the Kirby: Triple Deluxe game page
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Alex started the The Legend of Zelda: A Link Between Worlds game page
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Kcalbavon started the Omikron: The Nomad Soul game page
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Alex started the John Kurlander person page
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Son_Gara loves The Elder Scrolls V: Skyrim
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Son_Gara loves Duke Nukem Forever
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Alex started the Banjo-Kazooie Symphony album page
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CeloHill loves Final Fantasy VII
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Nels loves Warcraft III: The Frozen Throne
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Nels loves Mega Man 4
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Alex started the Ni no Kuni: Wrath of the White Witch The Original Soundtrack album page
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Alex started the Soul Sacrifice Original Soundtrack album page
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Light loves Motomu Toriyama
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Alex loves Costume Quest
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Kcalbavon loves Bungie Studios
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Say Hello

Do Japanese developers have trouble understanding North American audiences?

In a recent interview, Mega Man creator and former Capcom employee, Keiji Inafune stated that Japanese developers don't understand the North American gamer, in terms of what they want in a game. Do you agree or disagree? I have listed a link to the article as well as a response from YouTube webshow host Gaijin Goomah. I realize that some of our members do not live in North America, but I would still like to hear your thoughts on this matter.

Read the article here

Yasumi Matsuno Kickstarter project has less than 3 days remaining

Unsung Story is the latest project from Yasumi Matsuno who is collaborating with Playdek to create a mobile tactical RPG title set in a classic Matsuno world. The Kickstarter project is asking for $600,000 to create a PC/Mac version of the game. Since the project's announcement it has been revealed that Akihiko Yoshida will be creating the character artwork for the title and Hitoshi Sakimoto will be composing the music (previously was only going to be involved in a stretch goal). The project has only hit $508,195 as of the writing of this article, so if you want to see this sort of title hit your PC/Mac you should pledge right away! The first stretch goal at $750,000 will see Alexander O. Smith and Joseph Reeder join the project to translate the title. Further stretch goals include additional platforms, features and voice acting. Check it out!

Angry American Kirby now angry Japanese Kirby

Kirby: Triple Deluxe JP box art

It appears that angry American Kirby is not alone anymore. The Japanese box art for Kirby: Triple Deluxe features Kirby's eyebrows clearly angled as he angry attempts to suck up an enemy. Is this a change for the series? Will the American box art feature the cuter version of Kirby normally used in Japan? Time will tell.

Kirby: Triple Deluxe was released on January 11 in Japan and is currently scheduled for North America and Europe in quarter 2 or 3 this year. The game is the latest in the Kirby series and finds the loveable hero chasing Daranza, a caterpillar-like floating creature. Kirby's house and King Dedede's castle have been taken by the villain who has also imprisoned King Dedede himself in a prism of light. The game features the ability for Kirby to inhale very large objects such as trains to solve puzzles after he eats a rainbow coloured seed.

The anatomy of Super Metroid
smsamusdescend

Sometimes it seems a little hard to believe that Nintendo created Super Metroid. It’s such an un-Nintendo-like game — so somber and moody, so straight-faced, so rich with narrative innovation that feels nothing at all like what we’ve come to expect from Nintendo. And yet, it’s quintessentially classic Nintendo in many ways: It leads you along with unspoken hints, gives you many tools without over-complicating things, rewards you both for being focused and for being curious, and like A Link to the Past represents such a perfect expression of a game concept that no one has managed to truly best it without building on its foundation.

Tropes vs Women: Damsel in Distress

Tropes vs. Women, a video series that looks at recurring stereotypes of female characters in video games, has released its first video in the series after being funded on Kickstarter last summer (the project received $158,922 of its requested $6,000 goal). As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist’s quest.

2013 is starting to feel like other gold-rush eras of videogame history... like the CD-ROM scramble of the early 1990s, when every consumer electronics company on Earth tried to jimmy their way into the console market... most of the new consoles crashed and burned. The thing is, the one that didn’t was called PlayStation.

The End

As the end of the year comes upon us, Gamasutra is rounding up its most notable articles of the year, including an opinion on what is perhaps Metal Gear Solid 3's greatest boss battle, and indeed one of the most memorable bosses ever: The End.

MGS3 is a favorite in part because of the "sheer elegance and restraint it displays as an entry in a series known for overt and often strange authorial self-indulgence."

In the confrontation with The End:

The battle quickly becomes a tense, psychological game of cat-and-mouse -- find The End before his preternatural sniper's eye finds you, the pair of you stalking one another across massive areas. The best boss fights ask the player to make use of skills he or she has accumulated thus far in the game and this one's no exception: Players will have had to master the camouflage system and hunting for stamina in order to survive what can become a battle across realtime hours, and use tools like thermal goggles and a directional mic to stalk The End's location.

Fingers pointing to violent videogames once again after Newtown, Conn. massacre

It was a pseudo-commando attack, as if the killer were playing a video game and racking up points for every victim. Once again, the crime appeared to be staged for maximum shock value. And once again — just as in Aurora, Colo., this past summer — there was the element of overkill, with multiple weapons, a military-style rifle and massive amounts of ammunition.

A Washington Post article today connects the grisly acts of a troubled youth to ultraviolent videogames, highlighting continuing opprobrium of the industry, including one quote from a "forensic psychiatrist":

I point the finger unreservedly at the entertainment industry, which has spawned and cultivated gaming that by design is increasingly real, geared to action as the shooter’s point of view, increasingly dehumanizes victims, and increasingly rewards players by how many they kill.

The article concludes that Adam Lanza, the now infamous murderer of twenty schoolchildren and several of their teachers, may have suffered from a mental disorder like schizophrenia, which "appears to increase the risk of violence."

However, this mass murder, along with the one in July in an Aurora, CO movie theater, come along the heels of an E3 that showcased some of the most ghastly, gratuitous, and conspicuous violence ever seen in videogames. A separate Washington Post article notes that even as mass murders continue (and videogames become disturbingly more violent), fewer and fewer Americans are concerned that the escalating violence is a result of a broad cultural problem.

Ni no Kuni: Wrath of the White Witch demo impressions

Ni no Kuni world

Ni no Kuni: Wrath of the White Witch is a game I've been excited about since I learnt about its cousin Ni no Kuni: Shikkoku no Madoshi on the Nintendo DS years ago. It's nearly out in America and Europe (and Australia, whoo!) and I've got my Wizard's Edition on pre-order. So Namco Bandai Games released a demo on the PlayStation 3 this week. It has one gigantic flaw: it's not out until next month and I'm extremely frustrated by this. Read on

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