Tons of Metroid series coverage, including guides, maps, and media.
The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Nintendo's Shigeru Miyamoto intervened, causing almost everything already developed to be scrapped. Among the reasons cited for leaving the third-person perspective were Rare's trouble with the camera in Jet Force Gemini, shooting in third-person "not being very intuitive," and exploration being easier using first-person.
Kraid, the massive reptilian Space Pirate boss from the original Metroid and Super Metroid, was intended to make a return appearance in Metroid Prime. Even though designer Gene Kohler modeled it, Kraid was left out of the final version with time pressuring the game toward release.
The Metroid Prime soundtrack, composed by Kenji Yamamoto and assisted by Kouichi Kyuma, contains remixes of tracks from previous games in the series. Yamamoto wanted "to satisfy old Metroid fans. It's like a present for them." The initial Tallon Overworld theme is a remix of Metroid's Brinstar theme, the music in Magmoor Caverns is a remix of Super Metroid's Lower Norfair area, and the music during the fight with Meta Ridley is a remix of the Ridley boss music first featured in Super Metroid, which has been remixed and featured in most Metroid games since.