BlogThe more I think about it, the more it bothers. That is, the more people say "graphics don't matter" the more I think they're full of it. Actually, the more I think about it, I find the graphics are incredibly important to me. But maybe I'm being too loose with my definitions. Because whenever I think, "graphics," I automatically lump in art direction. Talking about how good the graphics are is pointless if what is being animated is boring to begin with.Read on
Anima is the binding force that sustains all life; the force that drives two unexpected heroes and their kin on perilous adventures throughout the course of a century.
The story unfolds by first selecting a location on a map, like a chapter out of a book. When each chapter is completed, more chapters become available. The two main intertwining story arc are between King Gustave XIII of Finney and the Knights family. Gustave's stories tend to play out more as dialog and strategic, chess-like battles than the Knights family, which is more akin to a traditional JRPG format with dungeon exploration and monster killing.
Though characters and monsters are sprite based, the world of Sandail is hand-drawn in watercolors. The score is predominantly bright and upbeat, making heavy use of the piano.