Videogam.in, a site about videogames

Welcome to Videogam.in, a site about videogames. Read more about this site or else pay me for the door repair charge.
close Dr. Light
MESSAGE FROM DR. LIGHT

You've gained access to the Platform hell page in the Videogam.incyclopædia, a database dedicated to Games, Game Designers, Consoles, Companies, Characters, Concepts, and more. Learn more

Every content page here can be edited. If you contribute enough information to a page, you may become its revered and adored Patron Saint.

You can become a fan of any Game, Person, Company, Console, or anything else.

You can also become a hater to express a complicated love/hate relationship.

Add any game to your Game Collection and create lists of titles that you own or would like to own or whatever. You can keep inventory of your games, show off your collection to your friends, or impress a member of the opposite sex.

> END TRANSMISSION

Platform hell

Platform hell

contemporary videogame design shies away from player death, tries to avoid or at least mitigate the amount of time the player spends looking at a game over screen. in an age where game over is seen as undesirable, masocore games approach player death as a narrative technique.

auntie pixelante

Platform Hell, also known as Masocore (a portmanteau of "masochism" and "hardcore"), is a theoretical platform subgenre characterized by intense, seemingly impossible difficulty; intricate, sometimes pixel-perfect timing; and infinite lives with which to repeatedly retry levels.

Platform Hell games have been defined as having the following criteria[cite=http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformHell]Platform Hell (Television Tropes and Idioms)[/cite]: * Difficulty as slapstick comedy: these games try to make their sudden and completely unfair deaths so ridiculous as to be hilarious. The player engages in self-aimed schadenfreude. * Difficulty as Running Gag: The difficulty never, ever lets up, and after a while it becomes ludicrous in its persistence. * Self-awareness: The aforementioned comedy often comes from the game knowing exactly what the player is going to do, and catching them when they least expect it. * Difficulty as parody: These games deconstruct well-known videogame challenges, such as Mega Man's disappearing blocks, taking them to completely unreasonable conclusions. * Twisted familiarity: The game levels generally fit the classic settings of the game they're based on, and theme their deathtraps and challenges appropriately. This also saves time in level editing. Even original games such as I Wanna Be the Guy are generally one big Nostalgia Level From Hell.

==See Also== * Bullet Hell, the Shooter equivalent

[source]Webcomic image from Brawl in the Family 071 – Hidden Block[/source]

Categories & Concepts

Related Pages

Games

News & Blogs

Nicalis bringing Aban Hawkins & the 1001 Spikes to eShop and Wii U

Tiny Cartridge reports that Nicalis’s next eShop game (and first Wii U game!) is Aban Hawkins & the 1001 Spikes, an enhanced remake of an Xbox Live game by JPN 8Bits Fanatics. 1001 Spikes is a retro-styled Platform Hell side-scroller that surprises you with death! All the time! The trailer for the original XBL game is attached. By the way, have you seen Nicalis's amazing home page?

1 Image tagged Platform hell


Close
Login with Facebook Login with Steam
close