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Eiji Aonuma

A Designer-Director for Nintendo

Eiji Aonuma

Eiji Aonuma began his career at Nintendo after graduating in 1988. He has been a central figure in the Zelda series since Ocarina of Time.

Aonuma is also member of a wind orchestra called "The Wind Wakers", named after The Legend of Zelda: The Wind Waker, composed of several Nintendo employees who perform concerts four times a year for other employees of the company. Aonuma plays percussion, including bongos, congas and timpani.

Categories

Credits  + Add Credits

1993
The Legend of Zelda: Link's Awakening
1993-06-06
Game Boy
Nintendo
1998
The Legend of Zelda: Ocarina of Time
1998-11-21
Nintendo 64
Nintendo
2000
The Legend of Zelda: Majora's Mask
2000-04-27
Nintendo 64
Nintendo
2011
The Legend of Zelda: Ocarina of Time 3D
2011-06-16
Nintendo 3DS
Nintendo

News & Blogs

Eiji Aonuma has never finished The Legend of Zelda
I’ve never actually finished it...I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that...that sense of exploration of the world itself [in The Legend of Zelda: A Link to the Past] was really where I latched on to the series.
Nintendo game designer Eiji Aonuma discusses the level of difficulty in The Legend of Zelda in a gameinformer article
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The Legend of Zelda: Majora’s Mask 3D

The Legend of Zelda: Majora’s Mask 3D

...it wouldn't be an utter impossibility... Thinking on it now, having a handheld Majora's Mask where you could kind of just set things down on your own time - close it, set it aside and come back to it later - might be a game play element some fans will actually take to and might really appreciate.

Zelda series director Eiji Aonuma in a Nintendo Power interview.

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"Nah, we don't need online"
We could put out a lot of titles that have online gameplay... but that wouldn't result in unique products.
Zelda producer Eiji Aonuma, confirming Four Swords Adventures will have local multiplayer only and reiterating Nintendo's blanket policy of "nah, we don't need online" [Tiny Cartridge (via IndustryGamers)]
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Eiji Aonuma thinks Navi prevents Ocarina of Time from being lonely and dull
Going on an adventure by yourself is lonely and dull. Navi may seem “annoying” at times, but it’s hard to imagine Ocarina of Time without communication with Navi, and communication partners like Navi have been employed in different forms in subsequent games in the Zelda series. I think that how you feel when you have to say goodbye to a partner who you sometimes thought was “annoying” is an important element of the experience of Ocarina of Time.
Nintendo game designer & director Eiji Aonuma in a Kotaku interview answers whether Navi is annoying (and if we can silence her in The Legend of Zelda: Ocarina of Time 3D).
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Some of the biggest names in the video game industry share their opinions of the Nintendo 3DS
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Created 1 year, 9 months ago by Matt | Edited 8 months, 3 weeks ago | 610 views
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