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Jean-Paul LeBreton

A game designer at Double Fine Productions

Jean-Paul LeBreton

Jean-Paul "JP" LeBreton majored in computer art at Savannah College of Art and Design with the intention of becoming an artist, but found he was better at level design. He joined Irrational Games to work on Bioshock and later moved to 2K Marin to work as the lead level designer of Bioshock 2.12 He later joined Double Fine Productions and became lead designer of The Cave, working alongside Ron Gilbert.

In the 2012 Amnesia Fortnight, LeBreton pitched Spacebase DF-9, a social simulation game where the player builds a sprawling flotilla-city in space. The player can see the relationships of the alien inhabitants play out in often unexpected ways. The pitch became the second-most voted title, and therefore was chosen by the public to be made into a prototype.

Notes
  1. GDC 2012 - Jean-Paul LeBreton and Q&A from design3.com. Retrieved Nov 27, 2012.

  2. vector poem - personal site of JP LeBreton. Retrieved Nov 27, 2012.


@vectorpoem

Credits  + Add Credits

2007
BioShock
PlayStation 3
2013
The Cave
Macintosh
Double Fine Productions
2014
Broken Age
Personal Computer
Double Fine Productions
 
Bioshock 2
Spacebase DF-9

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Created 4 years, 3 months ago by Alex | Edited 3 years, 1 month ago | 1693 views
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