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Keiji Inafune

A Character Designer and Producer formerly of Capcom

Keiji Inafune

Keiji Inafune is the original character designer of Mega Man and has worked within the Mega Man, Onimusha, and Resident Evil series of games. He is the golden boy of Capcom.

On April 22, 2010, Inafune was promoted to Global Head of Production at Capcom, a position that puts him in charge of overseeing R&D at all Capcom development houses worldwide. "Those of you who know me, know how serious I am about trying to make global games on a global scale especially thinking about America and Europe when designing a lot of our titles," he said. "I've been pushing really hard for the last several years to try and gear our games in that direction."1

On Tuesday October 19th 2010, Inafune submitted his resignation from Capcom effective from the end of November. He had acrued enough leave to essentially leave the company at the end of October. He left "with the intention of starting over".2

Notes
  1. Kotaku: Mega Man Creator To Assure Capcom's Future

  2. Kotaku: Mega Man's Creator Quits Capcom

Credits  + Add Credits

1987
Mega Man
Nintendo Entertainment System
Capcom
1988
Street Fighter
TurboGrafx-16
Capcom
Mega Man 2
Nintendo Entertainment System
Capcom
1989
DuckTales
Nintendo Entertainment System
Capcom
1990
Mega Man 3
Nintendo Entertainment System
Capcom
1991
Mega Man 4
Nintendo Entertainment System
Capcom
1992
Mega Man 5
Nintendo Entertainment System
Capcom
1993
Mega Man X
Super NES
Capcom
1994
Mega Man 6
Nintendo Entertainment System
Capcom
Breath of Fire
Super NES
Capcom
1997
Resident Evil 2
PlayStation
Capcom
2002
Onimusha 2: Samurai's Destiny
PlayStation 2
Capcom
2004
The Legend of Zelda: The Minish Cap
Game Boy Advance
Flagship
2008
Mega Man 9
Wii
Inti Creates
2009
Resident Evil 5
PlayStation 3
Capcom
 
Mega Man Legends
Onimusha Warlords
Mega Man Zero
Shadows of Rome
Lost Planet: Extreme Condition
Dead Raising

News & Blogs

Do Japanese developers have trouble understanding North American audiences?

In a recent interview, Mega Man creator and former Capcom employee, Keiji Inafune stated that Japanese developers don't understand the North American gamer, in terms of what they want in a game. Do you agree or disagree? I have listed a link to the article as well as a response from YouTube webshow host Gaijin Goomah. I realize that some of our members do not live in North America, but I would still like to hear your thoughts on this matter.

Read the article here

Troubled 3DS drops price to $169; Nintendo "rewarding" early adopters

In a corporate news brief today, Nintendo has announced an $80 price drop for Nintendo 3DS, effective August 12. The price slash comes less than six months after the launch of the handheld console, plagued by sluggish sales caused by a lackluster game library, an online distribution platform that his been critically dismissed as a pathetic joke1, and fierce competition2 from its predecessor, the Nintendo DSi.

For gamers of all kinds, not just Nintendo fans, the price drop should be cause for concern. Read on

Notes
  1. The 3DS eShop, or why Nintendo has no f*cking clue (Destructoid)

  2. Analysis: U.S. 3DS Sales Lag Behind DSi, PSP Launches (Gamasutra)

Well, when I was about 20, I was really passionate and entered the game industry, but now I'm in my mid-40s. It's a matter of my age. My generation is, for better or worse, holding the game industry back...competition has intensified, and furthermore, players have gotten "used to" games. To use a simple analogy, any kind of erotic picture will turn on a middle school student, right? (laughs) Oh, but it's not like that so much anymore...

Created 6 years, 10 months ago by Matt | Edited 6 years, 4 months ago | 2261 views
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The original work here is licensed under a Creative Commons A-NC-SA 3.0 License
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Other contributors: Son_Gara, Alex
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