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Masahiro Sakurai

An indepdendent Game Designer (under Sora) and (formerly) HAL Laboratory and Project Sora

Masahiro Sakurai

Masahiro Sakurai's star was born when, at age 19, he created the character Kirby and soon thereafter directed his first title, Kirby's Dream Land. After working on several high-profile projects within the Kirby and Smash Bros. series, Sakurai resigned from his post at HAL Laboratory in 2003, citing his growing disillusion with the company's (and indeed the industry's) sequel madness:

It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.

Sakurai would go on to found Sora in 2005, which was essentially an agency for Sakurai to be contracted out from. Through Sora, responsibility was given to Sakurai to develop Nintendo franchises, including Super Smash Bros. Brawl. Later Project Sora was formed as a development studio, who created Kid Icarus: Uprising and closed after in June 2012. During development of Brawl, Sakurai personally and frequently blogged at SmashBros.com, revealing new characters, stages, music, and secrets.

Credits  + Add Credits

1992
Kirby's Dream Land
Game Boy
HAL Laboratory
1993
Kirby's Adventure
Nintendo Entertainment System
HAL Laboratory
1996
Kirby Super Star
Super NES
HAL Laboratory
1999
Super Smash Bros.
Nintendo 64
HAL Laboratory
2000
Kirby 64: The Crystal Shards
Nintendo 64
HAL Laboratory
2001
Super Smash Bros. Melee
GameCube
HAL Laboratory
2004
Kirby & The Amazing Mirror
Game Boy Advance
Flagship
Kirby & The Amazing Mirror
Game Boy Advance
Flagship
2008
Super Smash Bros. Brawl
Wii
Nintendo
2012
Kid Icarus: Uprising
Nintendo 3DS
Nintendo
 
Arcana
Kirby's Pinball Land
Kirby: Nightmare in Dream Land
Meteos
Kirby Air Ride
Kirby's Block Ball

News & Blogs

This is a lithe, sharp, focused game that rewards skill, punishes stupidity and prizes high scores in a way that none of the publisher output has dared to for the past five years... Kid Icarus is a contender's game - and, just maybe, a sign that the publisher has flown a little too close to the mainstream sun in recent times, and is ready to tumble back into more complex waters.

Created 6 years, 10 months ago by Matt | Edited 4 years, 8 months ago | 2042 views
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The original work here is licensed under a Creative Commons A-NC-SA 3.0 License
Matt is the Patron Saint of this page
Other contributors: Alex
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