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Yoshio Sakamoto

A Game Designer for Nintendo

Yoshio Sakamoto

Yoshio Sakamoto is one of the most prolific game designers at Nintendo, having been vetted with his expansive work with the Metroid series. He is a key member of Nintendo's vital and oldest development team, R&D1, within which he founded the Team Shikamaru group dedicated to script writing. Regarding his professional relationship with Shigeru Miyamoto, he believes his own mission is not to compete but to "always come up with something very different from what Mr. Miyamoto is likely to do".

Credits  + Add Credits

1986
Metroid
1986-08-06
Nintendo Entertainment System
Nintendo
Kid Icarus
1986-12-19
Nintendo Entertainment System
Nintendo
1994
Super Metroid
1994-03-19
Super NES
Nintendo
2002
Metroid Fusion
2002-11-19
Game Boy Advance
Nintendo
2004
Metroid: Zero Mission
2004-02-09
Game Boy Advance
Nintendo
2007
WarioWare: Smooth Moves
2007-01-15
Wii
Nintendo
2010
Metroid: Other M
2010-08-31
Wii
Project M

News & Blogs

How Samus became a girl
When we were almost done with the development of Metroid, one of our staffers casually suggested "Why don't we make Samus Aran a female character to surprise the player?" Back then I thought it was a nice idea, but I couldn't foresee what a huge impact this would have on the future of the franchise.
— Metroid creator Yoshio Sakamoto in a 1UP interview
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The future of gaming and the sleeping giants that'll push this industry forward: Part 1

The future of gaming and the sleeping giants that'll push this industry forward

BlogIt's been a while since my last sblog and I am truly sorry for that but there have been certain activities in my life that have prevented my will to preserve this wonderful little site of ours. Anyways, on with the article!

Today, I'm going to propose and hypothesize a topic that I think calls for a level of analysis regarding our beloved hobby: the future of the game industry regarding creative integrity and staple achievements approved by the industry's body as a whole. Read on

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Metroid: Other M to have two hour movie to sum up story
Metroid: Other M to have two hour movie to sum up story

Metroid: Other M to have two hour movie to sum up story

Instead of asking players to get through the game twice, Metroid co-creator Yoshio Sakamoto has explained that Metroid: Other M will contain a two hour movie comprising of cutscenes from the game and pre-recorded footage. Divided up into chapters the creative team hopes this will allow players to discover new concepts or story points they may have missed on the first playthrough. Read on

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"The idea of elegance is to use no more than is needed"
The idea of elegance is to use no more than is needed
Yoshio Sakamoto, designer of the Metroid franchise, in an interview with Gamasutra about Metroid: Other M
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"If you can make pixel art, you can make a game."
"If you can make pixel art, you can make a game."
If you can make pixel art, you can make a game.
Gunpei Yokoi, as recalled by Yoshio Sakamoto in a Game|Life interview on his early 8-bit days at Nintendo
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Created 1 year, 9 months ago by Matt | Edited 9 months ago | 440 views
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Matt
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