Ni no Kuni: Wrath of the White Witch is a game I've been excited about since I learnt about its cousin Ni no Kuni: Shikkoku no Madoshi on the Nintendo DS years ago. It's nearly out in America and Europe (and Australia, whoo!) and I've got my Wizard's Edition on pre-order. So Namco Bandai Games released a demo on the PlayStation 3 this week. It has one gigantic flaw: it's not out until next month and I'm extremely frustrated by this. Read on
A little idea for next year's Halloween costume (only 334 days left).
So, you tend to get three types of videogame commercial on TV these days: straight-up game footage with a tagline, "artistic", high-budget efforts like the Halo campaigns and Nintendo's "fun for all the family" clips. Things were different in the early days, though. Advertisers seemed unsure how to translate the charms of this new medium into a thirty-second advert, and more often than not they decided to go weird. Sometimes deeply, bafflingly weird...
Parents concerned about this new "video games" phenomenon? Want to reassure them that it's a fun, harmless pastime? Why not show a commercial that equates playing The Legend of Zelda with completely losing your fucking mind!
BlogI decided to play Pokémon for the first time recently, more than fourteen years after the original Pokemon Red and Blue came out for Game Boy. I guess the reason I picked it up is because I was sad that Jeremy Lin has a favorite Pokémon and I don't. Not to mention all the excellent Pokemon nostalgia that one is inundated with!
Anyway, I decided to start with the LeafGreen version, and, following the appropriate criteria, chose Bulbasaur as my first Pokémon. And with my excellent girl (!) Bulbasaur, I kicked the booty of the kid who I've been rivals with ever since I was a baby.
I'm in my 30s now, but I'm looking forward to finally catching them all!
After a few weeks of downtime, we're back with a bunch of new features and updates. Check out what's new
Double Fine Productions is running Amnesia Fortnight public this year, and all the votes are now in. The pitches chosen (in order of popularity) are Hack n' Slash by Brandon Dillon, Spacebase DF-9 by Jean-Paul LeBreton, The White Birch by Andrew Wood, Autonomous by Lee Petty and Black Lake by Levi Ryken Read on
Each year Double Fine Productions drops everything they're working on and allows any willing employee to pitch an idea for a new game - this is dubbed Amnesia Fortnight. This year the company has opened up the process to the public, and allowing people to contribute funds in order to vote for their favourite game ideas. Hosted on Humble Bundle, the contribution each person makes can be divided up based on personal preference between Double Fine, the charity Child's Play and the hosting. Contributors also receive prototypes from the two previous years: Happy Song (the prototype for Once Upon A Monster) and Costume Quest as well as the top four prototypes based on this year's voting. Contributors who pay more than the average amount also receive the prototype Brazen, a four-player action co-operative game led by Brad Muir. The fortnight will be live-streamed and documented by 2-Player Productions.
You can view the pitches and contribute here: http://www.humblebundle.com/double-fine
Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for "Harry Potter” and “Star Wars,” the two most successful movie franchises of all time. Given the challenged macro-economic environment, we remain cautious about the balance of 2012 and 2013.
I'd like to formally announce my departure from Level-5, effective last month. With my work done on the domestic and overseas version of my latest 3DSWare game, it was good timing for me to step down and take a short break in order to recharge for my next project. My deepest thanks to everyone at Level-5 and everyone playing our games for your continued support.
So the big picture here is that the rise of the mobile gaming market … is largely the emigration of consumers who stopped in briefly to play Nintendo’s hardware but had no long-term interest in that kind of platform.
Nintendo’s core market is still intact, and they are still growing their market. The explosive growth of gaming on mobile platforms could mostly be additive to the overall market, without threatening Nintendo.
Video game posters by Marinko Milosevski
Ohio state performs tunes from your favorite videogames and they are spectacular.