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The anatomy of Super Metroid
smsamusdescend

Sometimes it seems a little hard to believe that Nintendo created Super Metroid. It’s such an un-Nintendo-like game — so somber and moody, so straight-faced, so rich with narrative innovation that feels nothing at all like what we’ve come to expect from Nintendo. And yet, it’s quintessentially classic Nintendo in many ways: It leads you along with unspoken hints, gives you many tools without over-complicating things, rewards you both for being focused and for being curious, and like A Link to the Past represents such a perfect expression of a game concept that no one has managed to truly best it without building on its foundation.

Tropes vs Women: Damsel in Distress

Tropes vs. Women, a video series that looks at recurring stereotypes of female characters in video games, has released its first video in the series after being funded on Kickstarter last summer (the project received $158,922 of its requested $6,000 goal). As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and must then be rescued by a male character, usually providing a core incentive or motivation for the protagonist’s quest.

2013 is starting to feel like other gold-rush eras of videogame history... like the CD-ROM scramble of the early 1990s, when every consumer electronics company on Earth tried to jimmy their way into the console market... most of the new consoles crashed and burned. The thing is, the one that didn’t was called PlayStation.

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