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With Sega suddenly finding itself in cutthroat competition with the rest of the industry [by going third-party], it didn’t take long for the development imperative to shift from “create distinctive, unique experiences that make our hardware stand out” to “sell games.”
— Game|Life's Chris Kohler on why Nintendo doesn't need to make iPhone games and how they will eventually catch up to a rapidly changing industry

  Gaming News & Blogs / 2011 / August / 24

  • Posted by Matt about
  • Category: Gaming News
  • http://videogam.in/s2386
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