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Videogame violence

Videogame violenceshadow

The debate over whether videogames that depict violence, namely Mortal Kombat, Grand Theft Auto, Kirby's Dream Land, etc., incite violence in otherwise nonviolent people.

There's also the issue of, rather than inciting violence, games desensitize players into a lulling acceptance of it. See Virtual War for how videogames might be changing the psychology of soldiers of war.

Whether or not violent games actually nurture violent people (studies show it is doubtful1), the debate has led to censorship and threatening legislation throughout the developed world. See Alex's blog for several thoughtful entries regarding the censorship of games released in Australia.

See Also

News & Blogs

The Darkness II Proves Horrific Violence in Games is OK in Australia if Contextual

The Darkness II Proves Horrific Violence in Games is OK in Australia if Contextual

BlogThe Darkness II has been rated MA15+ (legally restricted for sale/hire to people over the age of 15) twice by the Classification Board of Australia, after voluntary re-submission to include a newer version containing a sex scene. Coming with the advice of "strong horror violence, blood and gore, sex scenes and coarse language", the game was not refused classification despite very strong violence. Read on

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SEGA Australia's Darren Macbeth reacts to House of the Dead: Overkill ban in Australia
There are far worse titles currently available in the marketplace which involve more than shooting down mutants in humorous circumstances. We will do everything we can to prove that House of the Dead: Overkill is worthy of an MA15+ rating in Australia.
Sega Australia's Managing Director Darren Macbeth after House of the Dead: Overkill - Extended Cut was refused classification in Australia [via Kotaku]
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Brendan O'Connor's response to a nation-wide in-principle support for an adult's only rating for games
The introduction of an R18+ classification for computer games will provide better advice to parents and help prevent children and teenagers from accessing unsuitable material. Once introduced, the new classification will also afford adults the opportunity to view material designed for adults. It is a credit to all jurisdictions that the meeting has now been able to achieve agreement over what is a complex matter in classification policy.
— Australian Minister for Home Affairs, Justice, Privacy & Freedom of Information Brendan O'Connor in a federal government press release after New South Wales became the final jurisdiction to give in-principle support to an adult's only rating for video games
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Gaming’s fractured superficiality comes in large part from...
Gaming’s fractured superficiality comes in large part from the disconnect between the medium’s interactive portions -- which, in almost every big-name title, revolves around violence, destruction, and killing -- and the cinematic aspirations which attempt to humanize the sociopaths you play as.
1UP editor-in-chief Jeremy Parish in a GameSpite Journal 9 article
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A typical video game involves a significant amount of p...
A typical video game involves a significant amount of physical activity. ... And pushing buttons that achieve an interactive, virtual form of target practice, while containing an expressive component, is not just like watching a typical movie.
— Justice Stephen Breyer, dissenting in a 7-2 U.S. Supreme Court ruling that declared videogames, like movies, music and books, are protected under the First Amendment right to free speech.1
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1 Image tagged Videogame violence


Created 1 year, 11 months ago by Matt | Edited 6 months ago | 2213 views
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