A Final Fantasy XIII-2 DLC screenshot - Gilgamesh is available for the the coliseum and clearly enjoys breaking the fourth wall.
[Kotaku]
BlogFinal Fantasy XIV didn't get off to a great start. The game was launched on PC to little/no fanfare. In fact gamers reported so many problems and issues that Hiromichi Tanaka resigned as producer along with a number of other staff changes1. Now that Square Enix have spent time re-designing and re-working the game - they want people to give them money. Read on
[Tony Diaz] notes the disks he's spent all day copying, 10 years of my work, added up to 2MB.

As designed by Swiss artist Nelde after positive fan feedback from initial concept art, this pack of Zelda playing cards is available for $15 at Fangamer.
[Kotaku]
BlogFinal Fantasy XIII-2 will make costumes available via DLC from Assassin's Creed. While the concept of a fictional crossover is far from new, I think we've reached a new low. I'm still yet to finish Final Fantasy XIII and therefore haven't started the sequel, but I can assure you this announcement is not making me want to get on board quickly. Read on
Having been in the job for little over a week, new CEO of Sony Corporation Kazuo Hirai has been searching for a way to fix huge financial woes - the company has faced significant financial loss four years in a row as previously reported1. According to the Wall Street Journal, Hirai is set to announce a large restructuring plan which is reported to include the loss of 10,000 jobs, or 6% of the global workforce. Read on
It's really a released version? Really?
- Masahiro Ito on Twitter after seeing the below screenshot comparison off the Silent Hill HD Collection against the original images from Silent Hill 2. The HD version is missing the fog effects which exposes the edge of the game world.
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Nintendo Japan have revealed a list of composers for Kid Icarus: Uprising:
Samples can be found on Nintendo Japan's official site here
Kid Icarus: Uprising is an Action game for the Nintendo 3DS developed by Project Sora. It will be released in Japan on March 22, and in the United States & Europe on March 23.
It's not going to be an adventure game that apologises for being an adventure game. It's not going to be trying to be something else and have a bunch of action elements or something like that. But it's not a museum piece or just a nostalgia piece. It's going to be fresh and feel modern and feel like what the next game would have been if I'd made one straight after Grim Fandango.

Double Fine have created a Kickstarter for a new adventure game. The project promises to create a point and click adventure over a 6-8 month period under supervision of Tim Schafer (who previously worked on The Secret of Monkey Island and Grim Fandango) with funding from the public rather than relying on a publishing company for financial support. The project's goal was to hit $400,000, which it hit in a little over eight hours. As of the time of writing this article the current amount pledged is $1,516,389 with 31 days to go for further donations. Read on

Sony posted a $2.9 billion loss for October-December 2011 making this the forth year in a row the company has faced significant financial loss1. Kazuo Hirai will be promoted to CEO of Sony Corporation2, moving up from his current role as President of the Consumer Products & Services Group (as well as other executive roles within the company). Hirai will be replacing current CEO Howard Stringer on April 1, 2012 and will be charged with bringing the company back into the black. Read on
Hurling money at a development team that has been labouring without firm creative leadership for close to a decade now has led to a game that is, in many ways, as disjointed as its world, as rambling as its lead character. In those fragments excellence, confusion, beauty, strangeness, wonder and loss may all be found.
Past Zelda games empowered players by giving them the ability to shape the world, which is exactly why Skyward's puzzles seem so uncreative in comparison -- they're mostly tied to the game's motion-control input, rather than the inspired tools of Zeldas past. Even the series' day/night cycle has been excised in Skyward Sword, replaced with a binary option (the equivalent of a virtual light switch) used to solve a handful of side-quests in a shockingly small number of locations. The former ability to tinker with so many elements of Hyrule gave this fictional world a certain sense of veracity; in comparison, Skyward Sword comes off as a look-but-don't-touch Zelda museum.

pooI was super pumped about Amy - it had an interesting look and concept behind it. Surivial horror that's more about surviving than killing hordes of zombies? Count me in. I loved the Silent Hill series and this game me similar feelings to those titles; a creepy atmosphere, a real sense of dread and a strong feeling of being alone (well nearly). The game also has an autistic girl who has strange powers - you have to work together to solve puzzles, hide and struggle on. The problem is it's a piece of dog shit. DO NOT BUY THIS GAME. Full Review

BlogThe Darkness II has been rated MA15+ (legally restricted for sale/hire to people over the age of 15) twice by the Classification Board of Australia, after voluntary re-submission to include a newer version containing a sex scene. Coming with the advice of "strong horror violence, blood and gore, sex scenes and coarse language", the game was not refused classification despite very strong violence. Read on

Grindhouse styled Lollipop Chainsaw - creative fusion between Suda 51, James Gunn and Akira Yamaoka.

An old lady's opinions on Skyrim. Spoilers abound for the Dark Brotherhood quest line. [via Kotaku]