Videogam.in, a site about videogames

Search
Welcome to Videogam.in, a site about videogames. Read more about this site or else pay me for the door repair charge.

Nels

Gaming’s fractured superficiality comes in large part from the disconnect between the medium’s interactive portions -- which, in almost every big-name title, revolves around violence, destruction, and killing -- and the cinematic aspirations which attempt to humanize the sociopaths you play as.

When people design online games, they often do lazy work. They bring an existing single-player game — an RPG, an RTS, a fighting game, a shooter — and duct tape on some online technology. They say, “okay, there’s multiple players, now do something cool. Here, play a kid’s game like Capture the Flag.” That’s the level of design. “Why don’t you kill each other until the last guy is left standing.”

Sources
Why graphics matter...

Why graphics matter...

BlogThe more I think about it, the more it bothers. That is, the more people say "graphics don't matter" the more I think they're full of it. Actually, the more I think about it, I find the graphics are incredibly important to me. But maybe I'm being too loose with my definitions. Because whenever I think, "graphics," I automatically lump in art direction. Talking about how good the graphics are is pointless if what is being animated is boring to begin with.

Read on

Mega Man 8: What Could Have Been?

B+I don't know if you, the reader, agree, but when Mega Man 9 came out people were overjoyed that Capcom had successfully reinvigorated a series that was considered stale. And then promptly returned to the "old standard" with Mega Man 10. But what gets me about this is that everyone seems to forget Mega Man 8, was is far as I am concerned a great step forward for the future of the Mega Man series. Read on

Close
Login with Facebook Login with Steam
close